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Learning through play!
Capa da Revista TSC, volume 6, Número 2, ano 2019 Número especial sobre Aprendizagem Criativa
PDF (Português (Brasil))

Keywords

Computational thinking
Creative learning
Active methodologies

How to Cite

ARAUJO, Katia; CANGUSSÚ, Marina; ALVES JUNIOR, Arlindo. Learning through play!. Tecnologias, Sociedade e Conhecimento, Campinas, SP, v. 6, n. 2, p. 96–110, 2019. DOI: 10.20396/tsc.v6i2.14518. Disponível em: https://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/14518. Acesso em: 19 may. 2024.

Abstract

This paper presents the project called EXPOTED (Technology Education Exhibition), which inserts Computational Thinking in 15 schools of the Ananindeua-PA, Municipal Education Network, in the state of Pará, Brazil, through Creative Learning Workshops and active methodologies to their teachers and students.They are proposed by the Department of Educational Informatics (DIED), which applied these approaches within the context of these schools, most of them with computer rooms. As objectives, the priority was to insert the Scratch programming language through Creative and Unplugged Computing, as well as hands-on activities, such as introducing educational robotics with alternative materials, including: cardboard, pet bottles, e-waste, among others. It stands out as a result approximately 5,100 students served in this proposal.

https://doi.org/10.20396/tsc.v6i2.14518
PDF (Português (Brasil))

References

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Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Copyright (c) 2019 Katia Araujo, Marina Cangussú, Arlindo Alves Junior

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