Resumo
O presente texto tem por objetivo apresentar o possível uso de simulações computacionais na arqueologia por meio da construção e teste de modelos virtuais e da proposta de desenvolvimento de sistemas autônomos de conhecimento. Para tanto, será apresentado o estudo de caso das Lavras do Abade, onde uma maquete eletrônica do sítio arqueológico foi utilizada para análise e interpretação do espaço constituído.
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