Learning ray tracing geometry intersections
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Palavras-chave

Ray tracing
Machine learning
Computer graphics

Como Citar

SILVA, Joao; PEDRINI, Helio. Learning ray tracing geometry intersections. Revista dos Trabalhos de Iniciação Científica da UNICAMP, Campinas, SP, n. 27, p. 1–1, 2019. DOI: 10.20396/revpibic2720192417. Disponível em: https://econtents.bc.unicamp.br/eventos/index.php/pibic/article/view/2417. Acesso em: 26 abr. 2024.

Resumo

Rendering complex scenes in a realistic and physically correct manner has long been a subject of interest to various areas of research, such as Computer Graphics. In this context, identifying geometry primitives as fast and accurately as possible is of significant importance, as it is responsible for a considerable fraction of the execution time of a ray tracing-based method. This research project reviews existent methods and proposes a new one, based on the results found.

https://doi.org/10.20396/revpibic2720192417
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Referências

Kraska et al. The Case for Learned Index Structures. arXiv:1712.01208v3 [cs.DB], 2018.

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