Resumo
This paper presents the project for a PBL (Problem Based Learning) discipline of the Higher Computer Science School (UNINTER), developed by the 1st period of Computer Engineering. The process of prototyping an application for the donation of electronic junk, seeking environmental support. Concepts of UX DESIGN and SCRUM methodologies Used to define and understand application prototype requirements, audience requirements, and prototype development.
Todos os trabalhos são de acesso livre, sendo que a detenção dos direitos concedidos aos trabalhos são de propriedade da Revista dos Trabalhos de Iniciação Científica da UNICAMP.
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